terrain_detail_base
The terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material, you can manage albedo, roughness and height data for terrain enrichment.
Parameters#
The terrain_detail_base material has the following states and parameters.
Common#
Common material settings.
Base#
Material Editor, States tab.
The following base options are available:
Overlap | Overlap blending mode is used for drawing details atop of terrain without blending. This mode is used to render details without any color alteration, for example, flowers, stones, etc. |
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Triplanar | Triplanar texture mapping for the detail |
Albedo | Color information (what the detail looks like) |
Roughness | Additional roughness effect of the detail |
Height Scale | Height of the detail (height of rocks, grass, etc.) |
Tiling | Tile size |
Contrast | Sharp or smooth transition of the detail with other details |
Blend Triplanar | The value of blending between triplanar texture projections |
Albedo | Texture used to specify the color information (how the detail looks like) |
Roughness | Texture used to specify additional roughness effect of the detail |
Height | Texture used to specify the height of the detail used in displacement (for rocks, pits, etc.) |
Last update:
2019-11-28
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