shown in other instead.
The terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material, you can manage albedo, roughness and height data for terrain enrichment.
The terrain_detail_base material has the following states and parameters.
Common material settings.
The following base options are available:
|Overlap||Overlap blending mode is used for drawing details atop of terrain without blending. This mode is used to render details without any color alteration, for example, flowers, stones, etc.|
|Triplanar||Triplanar texture mapping for the detail|
|Albedo||Color information (what the detail looks like)|
|Roughness||Additional roughness effect of the detail|
|Height Scale||Height of the detail (height of rocks, grass, etc.)|
|Contrast||Sharp or smooth transition of the detail with other details|
|Blend Triplanar||The value of blending between triplanar texture projections|
|Albedo||Texture used to specify the color information (how the detail looks like)|
|Roughness||Texture used to specify additional roughness effect of the detail|
|Height||Texture used to specify the height of the detail used in displacement (for rocks, pits, etc.)|