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terrain_detail_base

The terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material, you can manage albedo, roughness and height data for terrain enrichment.

Parameters#

The terrain_detail_base material has the following states and parameters.

Common#

Common material settings.

Base#

Parameters

Material Editor, States tab.

The following base options are available:

Overlap Overlap blending mode is used for drawing details atop of terrain without blending. This mode is used to render details without any color alteration, for example, flowers, stones, etc.
Triplanar Triplanar texture mapping for the detail
Albedo Color information (what the detail looks like)
Roughness Additional roughness effect of the detail
Height Scale Height of the detail (height of rocks, grass, etc.)
Tiling Tile size
Contrast Sharp or smooth transition of the detail with other details
Blend Triplanar The value of blending between triplanar texture projections
Albedo Texture used to specify the color information (how the detail looks like)
Roughness Texture used to specify additional roughness effect of the detail
Height Texture used to specify the height of the detail used in displacement (for rocks, pits, etc.)
Last update: 2019-11-28