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Texture Buffer GBuffer Albedo Node


Description

Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.

This 2D Texture contains:

  • RGB - albedo color of opaque materials.
  • Alpha - information supplied to Ambient Occlusion input of opaque materials.
Notice
This buffer contains data of opaque materials only.
Last update: 2021-12-13
Build: ()