This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Windows Development Environment

Notice
Supported OS versions: Windows 10/11 x64.
For hardware specifications, see System Requirements.

To start working with the Unigine engine on the Windows platform you should install the UNIGINE SDK and additional software.

Prepare the Environment for Windows#

Install UNIGINE SDK#

There are two ways to install SDK:

Additional Software#

To start your project with UNIGINE SDK you need to install the required software to prepare the development environment:

  1. IDE — we recommend using Microsoft Visual C++ 2015+ (C#/C++), Visual Studio Code (C#/C++), Rider (C#), Qt Creator (mostly used for Qt framework development, but also suitable for regular C++ projects).
  2. CMake 3.19 or higher (can be downloaded for free). CMake is a tool that simplifies project building for different platforms.
  3. .NET SDK (can be downloaded for free). It is required to develop projects using C# Component System. See here how to install .NET SDK and check its version.
  4. Python 3.10 (can be downloaded for free) — required to use the build script.
Last update: 2023-11-17
Build: ()