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IG::IGIntersection Structure

This data structure stores the result of an intersection (intersection point coordinates as well as normal and texture coordinates, intersected surface index, intersection mask) and has the following set of parameters:

surface Name of the animation.
mask Intersection mask.
point Coordinates of the intersection point.
normal Normal of the intersection point.
texcoord Texture coordinates of the intersection point.
The IGIntersection structure is declared as follows:
Source code (C++)
struct IGIntersection
{
	int surface;
	unsigned int mask;
	Unigine::ObjectPtr object;
	Unigine::Math::Vec3 point;
	Unigine::Math::vec3 normal;
	Unigine::Math::vec4 texcoord;
};
Last update: 2019-08-16