This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Polygon Class

Header: #include <UnigineMathLibPolygon.h>

This class creates an indexed polygon (convex or concave) using vertices and a plane normal.

Polygon Class

Members


void clear ( ) #

Clears the data (vertices and indices) of the polygon.

bool createConvex ( const vec3* v, int num_vertex, const vec3& normal ) #

Creates the convex polygon.

Arguments

  • const vec3* v - Pointer to an array of vertices.
  • int num_vertex - Number of vertices.
    Notice
    Must be greater than or equal to 3.
  • const vec3& normal - Normal of the polygon.

Return value

true if the convex polygon was successfully created; otherwise false.

bool createConvex ( const Vector<vec3>& v, const vec3& normal ) #

Creates the convex polygon.

Arguments

  • const Vector<vec3>& v - Vector of polygon vertices.
  • const vec3& normal - Normal of the polygon.

Return value

true if the convex polygon was successfully created; otherwise false.

bool createConcave ( const vec3* v, int num_vertex, const vec3& normal ) #

Creates the concave polygon.

Arguments

  • const vec3* v - Pointer to an array of vertices.
  • int num_vertex - Number of vertices.
    Notice
    Must be greater than or equal to 3.
  • const vec3& normal - Normal of the polygon.

Return value

true if the concave polygon was successfully created; otherwise false.

bool createConcave ( const Vector<vec3>& v, const vec3& normal ) #

Creates the concave polygon.

Arguments

  • const Vector<vec3>& v - Vector of polygon vertices.
  • const vec3& normal - Normal of the polygon.

Return value

true if the concave polygon was successfully created; otherwise false.

int getNumVertex ( ) const#

Returns the number of vertices.

Return value

Number of vertices.

const vec3 & getVertex ( int num ) const#

Returns the vertex with the given number.

Arguments

  • int num - Number of the vertex.

Return value

Resulting vertex.

int getVertexIndex ( int num ) const#

Returns the index of the vertex with the given number.

Arguments

  • int num - Number of the vertex.

Return value

Index of the vertex.

int getNumIndices ( ) const#

Returns the number of indices.

Return value

Number of indices.

int getIndex ( int num ) const#

Returns the index with a given number.

Arguments

  • int num - Number of the index.

Return value

Resulting index.
Last update: 2022-04-20
Build: ()