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Unigine::WidgetIcon Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a toggleable icon with two states - pressed or not.

The object of this class looks as follows:

See Also#

WidgetIcon Class

Members


static WidgetIconPtr create ( const Ptr<Gui> & gui, const char * str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new icon will belong.
  • const char * str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

static WidgetIconPtr create ( const char * str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.

Arguments

  • const char * str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

void setImage ( const Ptr<Image> & image ) #

Sets an icon image.

Arguments

  • const Ptr<Image> & image - Image to set.

Ptr<Image> getImage ( ) const#

Returns the icon image.

Return value

Icon image.

void setText ( const char * text ) #

Sets the floating text over the icon.

Arguments

  • const char * text - Floating text.

const char * getText ( ) const#

Returns the current floating text set to be over the icon.

Return value

Floating text.

void setTextAlign ( int align ) #

Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.

Arguments

  • int align - Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

int getTextAlign ( ) const#

Returns the current alignment flag set for the floating text over the icon.

Return value

Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

void setTexture ( const char * texture ) #

Sets a texture to be used as the icon image.

Arguments

  • const char * texture - to a texture file.

const char * getTexture ( ) const#

Returns path to the icon image.

Return value

Path to a texture file.

void setToggleable ( bool toggleable ) #

Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.

Arguments

  • bool toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.

bool isToggleable ( ) const#

Returns a value indicating if the icon is a toggle button or a simple button. The default is 0.

Return value

Positive number if the icon is a toggle button; otherwise, 0.

void setToggled ( bool toggled ) #

Sets a state of the icon as a toggle button.

Arguments

  • bool toggled - Positive number to press the button, 0 to release it.

bool isToggled ( ) const#

Returns a value indicating if the icon serving as a toggle button is pressed.

Return value

Returns 1 if the button is pressed; otherwise, 0.
Last update: 2024-12-02
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