This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::WidgetComboBox Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a combo box.

See Also#

Example#

The following code illustrates how to create a combobox widget and set its parameters.

Source code (C++)
#include "AppWorldLogic.h"
#include <UnigineGui.h>

using namespace Unigine;

/* .. */

// event handler function
int onComboBoxChanged()
{
	/* .. */

	return 1;
}

/* .. */

int AppWorldLogic::init()
{
	// getting a pointer to the system GUI
	GuiPtr gui = Gui::getCurrent();

	// creating a combobox widget
	WidgetComboBoxPtr widget_combo = WidgetComboBox::create(gui);

	// adding items to the combobox
	widget_combo->addItem("----ALL-----");
	widget_combo->addItem("Item 1");
	widget_combo->addItem("Item 2");
	widget_combo->addItem("Item 3");

	// setting a tooltip
	widget_combo->setToolTip("This is a combo box");

	// rearranging combobox size
	widget_combo->arrange();

	// setting combobox position
	widget_combo->setPosition(10, 10);

	// setting the first item as currently selected one
	widget_combo->setCurrentItem(0);

	// setting onComboBoxChanged function to handle CHANGED event
	widget_combo->getEventChanged().connect(onComboBoxChanged);

	// adding created combobox widget to the system GUI
	gui->addChild(widget_combo, Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);

	return 1;
}

WidgetComboBox Class

Members


static WidgetComboBoxPtr create ( const Ptr<Gui> & gui ) #

Constructor. Creates an empty combobox and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new combobox will belong.

static WidgetComboBoxPtr create ( ) #

Constructor. Creates an empty combobox and adds it to the Engine GUI.

void setCurrentItem ( int item ) #

Sets a given item as selected.

Arguments

  • int item - Item number.

int getCurrentItem ( ) const#

Returns the currently selected item.

Return value

Item number.

const char * getCurrentItemData ( ) const#

Returns the text data of the currently selected item. The data can be used as a text identifier of the item (instead of using the item number).

Return value

Item text data.

const char * getCurrentItemText ( ) const#

Returns a text value of the currently selected item.

Return value

Item text.

void setImage ( const Ptr<Image> & image ) #

Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.

Arguments

  • const Ptr<Image> & image - Image to set.

Ptr<Image> getImage ( ) const#

Returns the image with mini icons, which are used for the combobox items.

Return value

Image with mini icons.

void setItemData ( int item, const char * str ) #

Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Item text data to be set.

const char * getItemData ( int item ) const#

Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text data.

void setItemText ( int item, const char * str ) #

Sets a text for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Item text.

const char * getItemText ( int item ) const#

Returns the text of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text.

void setItemTexture ( int item, int texture ) #

Sets an icon for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int texture - Zero-based ID of the icon.

int getItemTexture ( int item ) const#

Returns the icon of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Zero-based ID of the icon.

int getNumItems ( ) const#

Returns the number of items in the combobox.

Return value

Number of items.

void setTexture ( const char * texture ) #

Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.

Arguments

  • const char * texture - Path to a texture file.

const char * getTexture ( ) const#

Returns path to the image with mini icons, which are used with combobox items.

Return value

Path to the texture file.

int addItem ( const char * str, int texture = -1 ) #

Adds a new item with a given text and an icon.

Arguments

  • const char * str - Item text.
  • int texture - Zero-based ID of the icon.

Return value

Number of the added item.

void clear ( ) #

Removes all items from the combobox.

void removeItem ( int num ) #

Removes a given item from the combobox.

Arguments

  • int num - Item number in range from 0 to the total number of items.

void setMainBackgroundColor ( const Math::vec4 & color ) #

Sets the background color to be used for the widget's text box.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getMainBackgroundColor ( ) const#

Returns the current background color used for the widget's text box.

Return value

Four-component vector specifying the color in the RGBA format.

void setListBackgroundColor ( const Math::vec4 & color ) #

Sets the background color to be used for the widget's list items.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getListBackgroundColor ( ) const#

Returns the current background color used for the widget's list items.

Return value

Four-component vector specifying the color in the RGBA format.

void setSelectionColor ( const Math::vec4 & color ) #

Sets the color to be used to highlight the current selection for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getSelectionColor ( ) const#

Returns the current color used to highlight the current selection for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void setBorderColor ( const Math::vec4 & color ) #

Sets the border color for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getBorderColor ( ) const#

Returns the current border color for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void setButtonColor ( const Math::vec4 & color ) #

Sets the color for the widget's button.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getButtonColor ( ) const#

Returns the current color for the widget's button.

Return value

Four-component vector specifying the color in the RGBA format.

int findItemByText ( const char * str ) const#

Returns the number of the item the text of which is the same as in the argument.

Arguments

  • const char * str - Item text.

Return value

Number of the item with the matching text.

void setStyleTextureIcon ( const char * icon ) #

Sets a skin to be used for icons.

Arguments

  • const char * icon - Path to a texture file.

const char * getStyleTextureIcon ( ) const#

Returns the path to the skin used for icons.

Return value

Path to the texture file.

void setStyleTextureButton ( const char * button ) #

Sets a skin to be used for buttons.

Arguments

  • const char * button - Path to a texture file.

const char * getStyleTextureButton ( ) const#

Returns the path to the skin used for buttons.

Return value

Path to a texture file.

void setStyleTextureSelection ( const char * selection ) #

Sets a skin used to highlight the current selection for the widget.

Arguments

  • const char * selection - Path to a texture file.

const char * getStyleTextureSelection ( ) const#

Returns the skin used to highlight the current selection for the widget.

Return value

Path to a texture file.

void setStyleTextureBackground ( const char * background ) #

Sets a skin to be used for the widget's background.

Arguments

  • const char * background - Path to a texture file.

const char * getStyleTextureBackground ( ) const#

Returns the skin used for the widget's background.

Return value

Path to a texture file.

void setStyleTextureBorder ( const char * border ) #

Sets a skin to be used for the widget's border.

Arguments

  • const char * border - Path to a texture file.

const char * getStyleTextureBorder ( ) const#

Returns the skin used for the widget's border.

Return value

Path to a texture file.
Last update: 2024-02-27
Build: ()