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Unigine::ConsoleVariableVec4 Class

Header: #include <UnigineConsole.h>

The ConsoleVariableVec4 class is used to create vec4 (a vector of 4 float components) console variable.

ConsoleVariableVec4 Class

Members


void set ( Math::vec4 value ) const#

Sets the variable value.

Arguments

  • Math::vec4 value - Value of the variable.

Math::vec4 get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableVec4 ( const char * name, const char * desc, int save, Math::vec4 value, Math::vec4 min, Math::vec4 max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • Math::vec4 value - Vec4 value of the variable.
  • Math::vec4 min - Minimum value of the variable.
  • Math::vec4 max - Maximum value of the variable.

operator Math::vec4 ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

Math::vec4 operator= ( Math::vec4 value ) #

Assignment operator for the variable.

Arguments

  • Math::vec4 value - Value of the variable.

void setGetFunc ( vec4(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • vec4(*) func - Function pointer.

void setSetFunc ( void (*)(vec4) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableVec4 my_debug_mode(...);

my_debug_mode.setSetFunc([](vec4 new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(vec4) func - Function pointer.

~ConsoleVariableVec4 ( ) #

Destructor.
Last update: 2022-12-10
Build: ()