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Unigine::AnimationObjectNode Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationObject

This class enables you to manage proxy animation objects used to animate nodes. Binding to a specific node in the framework of a specific playback is performed via an instance of the AnimationBindNode class.

AnimationObjectNode Class

Members

void setBind ( const Ptr<AnimationBindNode>& bind ) #

Sets a new binding of this proxy-object to a specific node to be animated.

Arguments


Ptr<AnimationBindNode> getBind() const#

Returns the current binding of this proxy-object to a specific node to be animated.

Return value

Current binding to a specific node to be animated.

AnimationObjectNode ( const char * name ) #

Constructor. Creates a new node animation object with the specified name.

Arguments

  • const char * name - Node animation object name.

void setPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback, const Ptr<AnimationBindNode> & bind ) #

Sets a new binding of the animation object to a specific node for the specified playback (binding override).

Arguments

  • const Ptr<AnimationPlayback> & playback - Animation playback for which a new binding of the animation object is to be added.
  • const Ptr<AnimationBindNode> & bind - Binding to a specific node to be animated.

Ptr<AnimationBindNode> getPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback ) #

Returns the current binding of the animation object to a specific node for the specified playback (binding override).

Arguments

  • const Ptr<AnimationPlayback> & playback - Animation playback for which a node binding of the animation object is to be retrieved.

Return value

Overridden binding to a specific node animated.
Last update: 2023-11-29
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