ShapeSphere Class
Inherits: | Shape |
ShapeSphere Class
Members
static ShapeSphere ( ) #
Constructor. Creates a new sphere with the zero radius.static ShapeSphere ( float radius ) #
Constructor. Creates a new sphere with a given radius.Arguments
- float radius - Radius of the sphere in units.
static ShapeSphere ( Body body, float radius ) #
Constructor. Creates a new sphere with a given radius and adds it to a given body.Arguments
- Body body - Body, to which the shape will belong.
- float radius - Radius of the sphere in units.
ShapeSphere cast ( Shape shape ) #
Casts a ShapeSphere out of the Shape instance.Arguments
- Shape shape - Shape instance.
Return value
ShapeSphere instance.void setRadius ( float radius ) #
Sets a radius of the sphere.Arguments
- float radius - Radius of the sphere, in units.
float getRadius ( ) #
Returns the current radius of the sphere.Return value
Radius of the sphere, in units.void setCenter ( Vec3 center ) #
Sets the coordinates of the center of the sphere.Arguments
- Vec3 center - Sphere center coordinates.
Vec3 getCenter ( ) #
Returns the current coordinates of the center of the sphere.Return value
Current sphere center coordinates.Last update:
2019-08-16
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