ObstacleSphere Class
Inherits: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSphere ( float radius ) #
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
static ObstacleSphere cast ( Node node ) #
Casts an ObstacleSphere out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObstacleSphere instance.static ObstacleSphere cast ( Obstacle base ) #
Casts an ObstacleSphere out of the Obstacle instance.Arguments
- Obstacle base - Obstacle instance.
Return value
ObstacleSphere instance.void setRadius ( float radius ) #
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius ( ) #
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2019-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)