ObstacleCapsule Class
Inherits: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleCapsule Class
Members
static ObstacleCapsule ( float radius, float height ) #
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
static ObstacleCapsule cast ( Node node ) #
Casts an ObstacleCapsule out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObstacleCapsule instance.static ObstacleCapsule cast ( Obstacle base ) #
Casts an ObstacleCapsule out of the Obstacle instance.Arguments
- Obstacle base - Obstacle instance.
Return value
ObstacleCapsule instance.void setHeight ( float height ) #
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight ( ) #
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius ( float radius ) #
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius ( ) #
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2019-08-16
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