NavigationSector Class
Inherits: | Navigation |
This feature is experimental and not recommended for production use.
This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.
See Also#
- The article on Navigation Sector
- A set of samples located in the data/samples/paths folder:
- route_00
- route_01
- route_02
- sector_00
- sector_01
- sector_02
NavigationSector Class
Members
static NavigationSector ( vec3 arg1 ) #
Constructor. Creates a navigation sector of the specified size.Arguments
- vec3 arg1 - Box dimensions.
static NavigationSector cast ( Node node ) #
Casts a NavigationSector out of the Navigation instance.Arguments
- Node node - Navigation instance.
Return value
NavigationSector instance.static NavigationSector cast ( Navigation base ) #
Arguments
- Navigation base
void setSize ( vec3 size ) #
Sets the size of the navigation sector.Arguments
- vec3 size - Box dimensions.
vec3 getSize ( ) #
Returns the current size of the navigation sector.Return value
Box dimensions.static int type ( ) #
Returns the type of the node.Return value
Navigation type identifier.Last update:
2019-08-16
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