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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine::PlayerDummy Class

Header: #include <UniginePlayers.h>
Inherits: Player

This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.

See Also#

  • A UnigineScript API sample <UnigineSDK>/data/samples/players/dummy_00
  • A C++ API sample located in the <UnigineSDK>/source/samples/Api/Nodes/Players folder

PlayerDummy Class

Members


static PlayerDummyPtr create ( )

Constructor. Creates a new dummy player.

Ptr<PlayerDummy> cast( const Ptr<Player> & base )

Casts a PlayerDummy out of the Player instance.

Arguments

  • const Ptr<Player> & base - Pointer to Player.

Return value

Pointer to PlayerDummy.

Ptr<PlayerDummy> cast( const Ptr<Node> & node )

Casts a PlayerDummy out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to PlayerDummy.

setViewDirection( const Math::vec3 & direction )

Sets a new Player's view direction vector.

Arguments

  • const Math::vec3 & direction - New view direction vector to be set.

const Math::vec3 & getViewDirection( )

Returns the current Player's view direction vector.

Return value

Current Player's view direction vector.

int type( )

Returns the type of the player.

Return value

PlayerDummy type identifier.
Last update: 2020-01-14
Build: ()