Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.
In Unigine, terrain is implemented as 2 types of objects:
- Terrain is used to create finite terrains with arbitrary height maps and textures:
Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of GIS data. Appearance of the global terrain object is determined by the accuracy and availability of geospatial data. Features:
- Limitless terrain which can cover the whole Earth's surface.
- Physical interaction with scene objects.
Last update: 2018-04-26