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Unigine::ShapeCapsule Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a capsule.

ShapeCapsule Class

Members


static ShapeCapsulePtr create()

Constructor. Creates a new capsule with the zero radius and the zero height.

static ShapeCapsulePtr create(float radius, float height)

Constructor. Creates a new capsule with given dimensions.

Arguments

  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

static ShapeCapsulePtr create(const Ptr<Body> & body, float radius, float height)

Constructor. Creates a new capsule with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the capsule will belong.
  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

Ptr<ShapeCapsule> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setHeight(float height)

Sets a height of the capsule.

Arguments

  • float height - Height of the capsule in units.

float getHeight()

Returns the current height of the capsule.

Return value

Height of the capsule in units.

void setRadius(float radius)

Sets a radius of the capsule.

Arguments

  • float radius - Radius of the capsule in units.

float getRadius()

Returns the current radius of the capsule.

Return value

Radius of the capsule in units.

Math::Vec3 getBottomCap()

Returns the coordinates of the center of the top hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's top hemisphere.

Math::Vec3 getTopCap()

Returns the coordinates of the center of the bottom hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's bottom hemisphere.
Last update: 2018-08-10
Build: ()