This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Physicals

A physical is an object inside of which there is an invisible force field affecting other objects.

Types of Physicals

There are 5 types of physicals:

  •   Physical Wind is a cuboid shaped area that simulates the blowing wind inside of it.
  •   Physical Force is a spherical object with a force applied to its center. It pulls physical objects and particles up to or away from the point or rotates them around.
  •   Physical Noise is a cuboid shaped area that adds a distribution flow based on a volumetric noise texture.
  •   Physical Water is cuboid shaped area that simulates a force field affecting water objects.
  •   Physical Trigger is an object firing callbacks when physical objects or non-physical colliders get inside or outside of it.
Last update: 2017-07-03
Build: ()