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WidgetDialogMessage Class

Interface for widget dialog color handling. See also UnigineScript analog.

To use this class, include the UnigineWidgetDialogMessage.h file.

WidgetDialogMessage Class

Members


WidgetDialogMessage (const Ptr<Gui> & gui, const char * str = 0)

Constructor. Creates a message dialog with given parameters.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the dialog will belong.
  • const char * str - Dialog title. This is an optional parameter.

void setMessageText (const char * text)

Sets a text message of the dialog.

Arguments

  • const char * text - message.

void setMessageFontColor (const Math::vec4 & color)

Sets a color of the font used to display the text message in the widget.

Arguments

  • const Math::vec4 & color - Font color.

void setMessageFont (const char * name)

Sets a font that will be used to display the text message in the widget.

Arguments

  • const char * name - Font name.

const char * getMessageText ()

Returns the text message of the dialog. The default is equal to the dialog title.

Return value

Text message.

Ptr<WidgetDialogMessage> create (const Ptr<WidgetDialog> & widgetdialog)

WidgetDialogMessage constructor.

Arguments

  • const Ptr<WidgetDialog> & widgetdialog - Dialog smart pointer.

Return value

void setMessageFontRich (int rich)

Sets a value indicating if rich text formatting should be used for the text message in the widget.

Arguments

  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void setMessageHidden (int hidden)

Hides or shows the text message in the widget.

Arguments

  • int hidden - 1 to hide the text message, 0 to show it.

int isMessageHidden ()

Returns a value indicating if a text message in the widget is hidden or shown.

Return value

Returns 1 if the text message is hidden; otherwise, 0.

void setMessageFontSize (int size)

Sets a size of the font used to display the text message in the widget.

Arguments

  • int size - Font size.
Last update: 2017-07-03
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