This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WorldBoundFrustum Class

WorldBoundFrustum Class

Members


WorldBoundFrustum ()

WorldBoundFrustum (const mat4 & projection, const dmat4 & modelview)

Arguments

  • const mat4 & projection
  • const dmat4 & modelview

WorldBoundFrustum (const WorldBoundFrustum & bf)

Arguments

  • const WorldBoundFrustum & bf

WorldBoundFrustum (const WorldBoundFrustum & bf, const dmat4 & itransform)

Arguments

  • const WorldBoundFrustum & bf
  • const dmat4 & itransform

const dvec4 * getPlanes ()

Return value

void clear ()

int isValid ()

Return value

const dmat4 & getModelview ()

Return value

dvec3 getCamera ()

Return value

int inside (const dvec3 & min, const dvec3 & max)

Arguments

  • const dvec3 & min
  • const dvec3 & max

Return value

void set (const mat4 & projection, const dmat4 & modelview)

Arguments

  • const mat4 & projection
  • const dmat4 & modelview

int insideAll (const WorldBoundBox & bb)

Arguments

  • const WorldBoundBox & bb

Return value

int inside (const WorldBoundBox & bb)

Arguments

  • const WorldBoundBox & bb

Return value

const mat4 & getProjection ()

Return value

void set (const WorldBoundFrustum & bf)

Arguments

  • const WorldBoundFrustum & bf

void set (const WorldBoundFrustum & bf, const dmat4 & itransform)

Arguments

  • const WorldBoundFrustum & bf
  • const dmat4 & itransform

int inside (const WorldBoundSphere & bs)

Arguments

  • const WorldBoundSphere & bs

Return value

int insideAll (const WorldBoundSphere & bs)

Arguments

  • const WorldBoundSphere & bs

Return value

int inside (const dvec3 & point, double radius)

Arguments

  • const dvec3 & point
  • double radius

Return value

Last update: 2017-07-03
Build: ()