This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Earthworks Demo

Earthworks demo features a backhoe loader that can be operated to drive across the construction site, dig holes and trenches. Digging is performed via voxelization of terrain volume inside the bucket and baking of voxels back into the heightmap after dumping.

Terrain in the Earthworks demo resists digging, and bucket filling affects backhoe handling. With simulation of material flow and crumbling of piles while unloading a bucket the whole process looks almost real.

Features#

  • Vehicle leaving traces behind
  • Switching between operator cabin view and view from outside
  • Excavation activities with the soil withdrawal by the tractor digging bucket performed via voxelization of terrain volume inside the bucket and baking of voxels back into the heightmap after dumping
  • Modification (build-up) of terrain using Particle Systems and Landscape Terrain brushes to simulate soil unloaded from the bucket

SDK Path: <SDK_INSTALLATION>demos\earthworks_2.19

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the Earthworks Demo demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 2024-08-16
Build: ()