This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

landscape_terrain_detail_base

The landscape_terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material you can manage albedo, roughness and height data and apply additional masking for terrain enrichment.

Parameters#

The landscape_terrain_detail_base material has the following states and parameters.

Base#

Base Parameters

Base parameters.
Triplanar Triplanar texture mapping for the detail.
Size Texture tile size.
Rotation Rotation of the detail's textures around the Z axis, in degrees.
Offset Offset of the detail's textures along the X and Y axes, in units.
Contrast Sharp or smooth transition of the detail with other details.
Blend Triplanar The value of blending between triplanar texture projections (available only when the Triplanar mapping for the detail is enabled).

Albedo#

Albedo Parameters

Albedo parameters
Opacity Albedo opacity.
Color Color multiplier for the albedo texture.
Texture Texture used to specify the color information (how the detail looks like).

Roughness#

Roughness Parameters

Roughness parameters
Opacity Opacity of the roughness effect.
Roughness Roughness multiplier for the roughness texture.
Texture Roughness texture of the detail.

Height#

Height Parameters

Height parameters
Opacity Opacity of the height texture.
Scale

Displacement height of the detail.

Notice
  • Maximum possible value is 1.0, but it is not recommended to set it higher than 0.2;
  • Detail displacement is clamped to Detail Max Height but normals are preserved.
Texture Texture used to specify the height of the detail (for rocks, pits, etc.).

Additional Mask#

Additional Mask Parameters

Additional mask parameters
Blend Mode

Blending mode between the additional detail mask and the corresponding mask of a landscape layer map.

Mask of a landscape layer map
Additional detail mask

As an example, for two masks presented above (Albedo color is set to red color) the available blending modes provide the following results:

  • Multiplicative — the base mask color is multiplied by the additional detail mask color, resulting in darker colors.

  • Overlay — the base and additional detail mask colors are multiplied for dark color pixels and screened for light color pixels, which leads to the contrast increase while preserving highlights and shadows. Grey pixels are not effected at all.

  • Additive — the additional detail mask color is added to the base mask color.

  • Vivid Light — the additional detail mask colors are darkened for dark color pixels and lightened for light color pixels, which leads to preserving mask details on semi-transparent pixels.

Intensity Mask intensity.
Size Tile size.
Mask Additional mask texture (only red channel is taken into account).
Last update: 2024-08-16
Build: ()