This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Art Samples
Tutorials

Texture Cube Node


Description

This node represents a texture, that combines six images mapped onto a cube, and is mainly used to create a 360° panorama. To sample data from such a texture connect it to the Sample Texture node and specify Direction - a vector pointing in direction from the center of the cube to a point on the cube, at which a cubemap texel is to be taken.

You can create such texture from an HDRI panorama by simply selecting the Cube Map preset in the texture import parameters or add a _c postfix to the file name before importing it. In this case the Engine shall generate mipmaps for the texture, looking like matte GGX reflections giving a smooth blurred result. This can be useful for imitation of matte reflections based on this texture.

You can use this texture type to create panorama, for imitation of FAKE reflections based on a custom panorama, for FAKE refractions, or something else - the scope of applications is limited by your fantasy!

Last update: 2024-08-16
Build: ()