Decal Projected Normal Node
Description
Outputs the normal vector of the projected decal mesh (for Mesh decals) or plane (for Projected and Orthographic decals).
The coordinate space of the output value (World, Object, Tangent, View) can be selected with the Space dropdown parameter (double-click somewhere inside the node to see the dropdown).
When used on the vertex shader stage (e.g., with Vertex Intepolation or for vertex adjustment), this node provides source geometry normals as projected values are not available yet.
Last update:
2024-08-16
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