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GeodeticsPlugin

A world created in Unigine uses Cartesian coordinates, whereas real-world simulators normally use geospatial data. To make these two universes match, UNIGINE provides GeodeticsPlugin.

This plugin allows translating GPS latitude, longitude, and altitude coordinates to X, Y, and Z and vice versa. The solution is applicable for both flat rectangular terrain areas and the planet-shaped Terrain Global.

See also#

Launching GeodeticsPlugin#

To use GeodeticsPlugin, specify the extern_plugin command line option on the application start-up:

Shell commands
main_x64 -extern_plugin "UnigineGeodetics"

Using GeodeticsPlugin#

Here is an example code that illustrates how to position an object in a world using geodetic coordinates:

Source code (C++)
#include <UnigineGeodeticsTransformer.h>


void init()
{
	auto transformer = GeodeticsTransformer::get();
	if (!transformer)
	{
		Log::warning("Can't get transformer\n");
		return 0;
	}

	int epsg_code = 3857; // EPSG Geodetic Parameter Datase code 
	dvec3 geodetic_origin = dvec3_zero;
	dvec3 original_geo_pos = dvec3(35.105580, -89.966775, 0.0);
	dvec3 world_pos, geo_pos;

	// setup projection
	transformer->setProjectionEpsg(epsg_code, geodetic_origin);
	// geodetic to world
	world_pos = transformer->geodeticToWorld(original_geo_pos).getTranslate();
	// world to geodetic
	geo_pos = transformer->worldToGeodetic(world_pos);

	Log::message("original geo_pos %f %f %f \n", original_geo_pos.x, original_geo_pos.y, original_geo_pos.z);
	Log::message("world_pos %f %f %f \n", world_pos.x, world_pos.y, world_pos.z);
	Log::message("geo_pos %f %f %f \n", geo_pos.x, geo_pos.y, geo_pos.z);
}
Last update: 2024-08-16
Build: ()