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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ResourceExternalMemory Class

Header: #include <UnigineResourceExternalMemory.h>

This class is designed for interaction with the external memory objects.

ResourceExternalMemory Class

Enums

TYPE#

NameDescription
TYPE_UNKNOWN = 0The resource type is unknown.
TYPE_TEXTURE = 1The resource type is texture.
TYPE_STRUCTURED_BUFFER = 2The resource type is structured buffer.
TYPE_MESH_DYNAMIC_VERTEX_BUFFER = 3The resource type is vertex buffer of mesh dynamic.
TYPE_MESH_DYNAMIC_INDEX_BUFFER = 4The resource type is index buffer of mesh dynamic.

Members


void* getWin32Handle ( ) const#

Returns the pointer to a variable that receives the NT HANDLE value to the resource to share. You can use this handle in calls to access the resource.

Return value

Win32 handle. If called under Linux, returns nullptr.

int getFdHandle ( ) const#

Returns the file descriptor referencing the payload of the device memory object.

Return value

Linux handle. If called under Windows, returns -1.

ResourceExternalMemory::TYPE getType ( ) const#

Returns the type of the object for which resource external memory is created.

Return value

The type of the object for which resource external memory is created.

unsigned long long getSize ( ) const#

Returns the size of video memory occupied by the resource.

Return value

Size of video memory occupied by the resource, in bytes.

void closeHandle ( ) #

Closes the handle. To avoid memory leaks, use this method when you no longer need the resource handle (for example, as soon as you imported the object to another graphics API).
Last update: 2024-08-16
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