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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::JointPath Class

Header: #include <UniginePhysics.h>
Inherits from: Joint

A path joint is used with BodyPath: it attaches an arbitrary BodyRigid to move along its path.

Notice
The path is a spline along which an object can be moved.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/ folder:
    • physics/train_00
    • joints/path_00

Example#

The following code illustrates connection of a rigid body (b0) and a path body (b1) using a path joint.

Source code (C++)
include <UniginePhysics.h>

/* .. */

JointPathPtr joint = JointPath::create(b0, b1);

// setting linear damping, velocity and force limits
joint->setLinearDamping(200.0f);
joint->setLinearVelocity(-100.0f);
joint->setLinearForce(1000.0f);

// setting body orientation regarding the path
joint->setRotation0(mat3(rotateZ(90.0f)));

// setting number of iterations
joint->setNumIterations(4);

JointPath Class

Members

float getCurrentLinearVelocity() const#

Returns the current velocity of the linear motor.

Return value

Current current velocity of the attached motor, in units per second.

void setWorldRotation ( const Math::mat3& rotation ) #

Sets a new rotation matrix of the anchor point in the world system of coordinates.

Arguments

  • const Math::mat3& rotation - The rotation matrix in the world coordinate space.

Math::mat3 getWorldRotation() const#

Returns the current rotation matrix of the anchor point in the world system of coordinates.

Return value

Current rotation matrix in the world coordinate space.

void setRotation0 ( const Math::mat3& rotation0 ) #

Sets a new rotation matrix of the anchor point in a system of coordinates of the connected rigid body.

Arguments

  • const Math::mat3& rotation0 - The rotation matrix of the anchor point in a system of coordinates of the connected rigid body.

Math::mat3 getRotation0() const#

Returns the current rotation matrix of the anchor point in a system of coordinates of the connected rigid body.

Return value

Current rotation matrix of the anchor point in a system of coordinates of the connected rigid body.

void setLinearVelocity ( float velocity ) #

Sets a new target velocity of the attached linear motor.

Arguments

  • float velocity - The target velocity in units per second.

float getLinearVelocity() const#

Returns the current target velocity of the attached linear motor.

Return value

Current target velocity in units per second.

void setLinearForce ( float force ) #

Sets a new maximum force of the attached linear motor. 0 means that the motor is not attached.

Arguments

  • float force - The maximum force. If a negative value is provided, 0 will be used instead. 0 detaches the motor.

float getLinearForce() const#

Returns the current maximum force of the attached linear motor. 0 means that the motor is not attached.

Return value

Current maximum force. If a negative value is provided, 0 will be used instead. 0 detaches the motor.

void setLinearDamping ( float damping ) #

Sets a new linear damping of the joint.

Arguments

  • float damping - The linear damping. If a negative value is provided, 0 will be used instead.

float getLinearDamping() const#

Returns the current linear damping of the joint.

Return value

Current linear damping. If a negative value is provided, 0 will be used instead.

static JointPathPtr create ( ) #

Constructor. Creates a path joint with an anchor at the origin of the world coordinates.

static JointPathPtr create ( const Ptr<Body> & body0, const Ptr<Body> & body1 ) #

Constructor. Creates a path joint connecting two given bodies. An anchor is placed in the center of the rigid body attached the path body.

Arguments

static JointPathPtr create ( const Ptr<Body> & body0, const Ptr<Body> & body1, const Math::Vec3 & anchor ) #

Constructor. Creates a path joint connecting two given bodies with an anchor placed at specified coordinates.

Arguments

  • const Ptr<Body> & body0 - BodyRigid to be connected with the joint.
  • const Ptr<Body> & body1 - BodyPath to be connected with the joint.
  • const Math::Vec3 & anchor - Anchor coordinates.
Last update: 2024-08-16
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