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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::JointParticles Class

Header: #include <UniginePhysics.h>
Inherits from: Joint

This class is used to pin cloth body or rope body to rigid bodies, ragdolls or dummy bodies.

Example#

The following code illustrates connection of a rope body (rope) and a dummy body (dummy) using a particles joint. The anchor is placed at the position of a dummy body.

Source code (C++)
include <UniginePhysics.h>

/* .. */

//the anchor point is placed at the position of a dummy body, pinning area size is (0.5f, 0.5f, 1.5f)
JointParticlesPtr joint = JointParticles::create(dummy, rope, dummy->getObject()->getPosition(), Vec3(0.5f, 0.5f, 1.5f));

// setting pinning threshold
joint->setThreshold(0.001f);

// setting number of iterations
joint->setNumIterations(4);

See Also#

JointParticles Class

Members

int getNumParticles() const#

Returns the current total number of pinned particles of the cloth or rope body.

Return value

Current number of pinned particles.

void setThreshold ( float threshold ) #

Sets a new threshold that determines the distance for pinning vertices of cloth or rope body to another body. If vertices are closer than the threshold, they are pinned together; otherwise, particles stay loose.

Arguments

  • float threshold - The threshold of pinning distance.

float getThreshold() const#

Returns the current threshold that determines the distance for pinning vertices of cloth or rope body to another body. If vertices are closer than the threshold, they are pinned together; otherwise, particles stay loose.

Return value

Current threshold of pinning distance.

void setSize ( const Math::vec3& size ) #

Sets a new size of the area of pinned vertices of cloth or rope body to another body.

Arguments

  • const Math::vec3& size - The size of the pinned area.

Math::vec3 getSize() const#

Returns the current size of the area of pinned vertices of cloth or rope body to another body.

Return value

Current size of the pinned area.

static JointParticlesPtr create ( ) #

Constructor. Creates a particle joint with an anchor at the origin of the world coordinates.

static JointParticlesPtr create ( const Ptr<Body> & body0, const Ptr<Body> & body1 ) #

Constructor. Creates a particle joint connecting two given bodies. An anchor is placed in the center of the body to which the cloth or rope is pinned.

Arguments

static JointParticlesPtr create ( const Ptr<Body> & body0, const Ptr<Body> & body1, const Math::Vec3 & anchor, const Math::vec3 & size ) #

Constructor. Creates a particles joint connecting two given bodies with specified pinning area size and an anchor placed at specified coordinates.

Arguments

  • const Ptr<Body> & body0 - First body to be connected with the joint. It can be one of the following:
  • const Ptr<Body> & body1 - Second body to be connected with the joint. It can be one of the following:
  • const Math::Vec3 & anchor - Anchor coordinates.
  • const Math::vec3 & size - Area for pinning vertices of cloth or rope body to another body.

float getParticleMass ( int num ) #

Returns the mass of the pinned particle of the cloth or rope body.

Arguments

  • int num - Particle number.

Return value

Particle mass.

Math::vec3 getParticlePosition ( int num ) #

Returns the position of the pinned particle of the cloth or rope body.

Arguments

  • int num - Particle number.

Return value

Particle position.

void clearParticles ( ) #

Unpins the cloth or rope body completely.
Last update: 2024-08-16
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