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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ObjectMeshSplineCluster Class

Header: #include <UnigineObjects.h>
Inherits from: Object

ObjectMeshSplineCluster Class

Members


static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

const char * getMeshPath ( ) const#

Returns the path to the current source mesh file for the object.

Return value

Path to the source mesh file.

int getNumMeshes ( ) const#

Returns the total number of meshes handled by the mesh spline cluster.

Return value

Number of meshes.

Math::mat4 getMeshTransform ( int num ) const#

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

bool getClusterTransforms ( const Math::WorldBoundBox & bounds, Vector< Math::mat4> & OUT_transforms ) #

Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const Math::WorldBoundBox & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::mat4> & OUT_transforms - Buffer to store transformations of spline cluster meshes.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

bool getClusterWorldTransforms ( const Math::WorldBoundBox & bounds, Vector< Math::Mat4> & OUT_transforms ) #

Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const Math::WorldBoundBox & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::Mat4> & OUT_transforms - Buffer to store transformations of spline cluster meshes.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.
Last update: 2024-09-03
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