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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventTouch Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls touch event information.

InputEventTouch Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Touch state is "pressed".
ACTION_MOTION = 1Touch state is "pressed and moving".
ACTION_UP = 2Touch state is "released".

Members


InputEventTouch ( ) #

Default constructor.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id, const Math::ivec2 & pos, const Math::ivec2 & delta, float pressure ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.
  • const Math::ivec2 & pos - Touch position.
  • const Math::ivec2 & delta - Delta of the touch position from the previous event.
  • float pressure - Pressure with which the finger is currently pressed.

void setAction ( InputEventTouch::ACTION action ) #

Sets the type of the touch input event.

Arguments

InputEventTouch::ACTION getAction ( ) const#

Returns the type of the touch input event.

Return value

The type of the touch input event, one of the ACTION_* values.

void setDeviceID ( long long id ) #

Sets the touch device identifier.

Arguments

  • long long id - The device identifier.

long long getDeviceID ( ) const#

Returns the current touch device identifier.

Return value

The device identifier.

void setTouchID ( long long id ) #

Sets the touch identifier.

Arguments

  • long long id - The touch identifier.

long long getTouchID ( ) const#

Returns the current touch identifier.

Return value

The touch identifier.

void setPosition ( const Math::ivec2 & pos ) #

Sets the touch position.

Arguments

  • const Math::ivec2 & pos - The touch position.

Math::ivec2 getPosition ( ) const#

Returns the current touch position.

Return value

The touch position.

void setDelta ( const Math::ivec2 & delta ) #

Sets the delta of the mouse position from the previous event.

Arguments

  • const Math::ivec2 & delta - The delta of the mouse position from the previous event.

Math::ivec2 getDelta ( ) const#

Returns the delta of the mouse position from the previous event.

Return value

The delta of the mouse position from the previous event.

void setPressure ( float pressure ) #

Sets the pressure with which the finger is pressed.

Arguments

  • float pressure - The pressure with which the finger is pressed.

float getPressure ( ) const#

Returns the pressure with which the finger is pressed.

Return value

The pressure with which the finger is currently pressed.
Last update: 2024-08-16
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