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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine::InputEventKeyboard Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls keyboard event information.

InputEventKeyboard Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Keyboard button is held down.
ACTION_REPEAT = 1Keyboard button has been pressed repeatedly.
ACTION_UP = 2Keyboard button has been released.

Members


InputEventKeyboard ( ) #

Default constructor.

InputEventKeyboard ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventKeyboard::ACTION action, Input::KEY key ) #

Keyboard input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventKeyboard::ACTION action - Action performed.
  • Input::KEY key - Virtual keyboard key value (dependent on the language).

InputEventKeyboard ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Keyboard input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

void setAction ( InputEventKeyboard::ACTION action ) #

Sets the action to be performed by the keyboard.

Arguments

InputEventKeyboard::ACTION getAction ( ) const#

Returns the action performed by the mouse button.

Return value

Action performed by the keyboard.

void setKey ( Input::KEY key ) #

Sets the keyboard key language-dependent value.

Arguments

  • Input::KEY key - Virtual keyboard key value (dependent on the keyboard language).

Input::KEY getKey ( ) const#

Returns the keyboard key language-dependent value.

Return value

Virtual keyboard key value (dependent on the keyboard language).
Last update: 2024-08-16
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