This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


Inherits from: AssetLink

The AssetLinkNode class is used in C# components (Component Class) to link node assets with the application logic.

See Also#

  • The video tutorial that illustrates the usage of the AssetLinkNode class.

AssetLinkNode Class

Members


Node Load ( ) #

Loads a node using the referenced asset, if it exists in the project. The content of the .node asset will be cached on the first loading, making the further loadings faster.

Return value

Node, if it exists in the project; otherwise, null.

Node Load ( Mat4 transform ) #

Loads and caches a node using the referenced asset, if it exists in the project, and applies the transformation matrix to it.

Arguments

  • Mat4 transform - Transformation matrix of the node.

Return value

Node, if it exists in the project; otherwise, null.

Node Load ( Vec3 position, quat rotation ) #

Loads and caches a node using the referenced asset, if it exists in the project, and applies the specified position and rotation to it.

Arguments

  • Vec3 position - Position of the node.
  • quat rotation - Rotation of the node.

Return value

Node, if it exists in the project; otherwise, null.
Last update: 2024-08-16
Build: ()