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Shaders

This type of node is used to describe a UUSL shader in an ULON-based material file. Currently, the engine supports Vertex, Control, Evaluate, Geometry, Fragment, and Compute shaders.

The syntax is the following:

ULON
Shader name =
#{
	// UUSL code
#}

As a node's value you must specify a UUSL-based code enclosed in "#{" and "#}".

See the SDK/data/core/materials/shaders/render/ directory for the list of headers implementing common shaders' functions which can be included and used in custom shaders. To start writing UUSL shaders, include the common header:

UUSL
#include <core/materials/shaders/render/common.h>

Types of Shaders#

The following types of shaders corresponding to their counterparts in different graphic APIs are available:

Unigine DirectX OpenGL
Vertex Vertex Vertex
Control Hull Control
Evaluate Domain Evaluate
Geometry Geometry Geometry
Fragment Pixel Fragment
Compute Compute Compute

Usage Examples#

The shader node is usually used as a shader value for the Pass node.

ULON
Shader shader_a =
#{
	// some UUSL code
#}

Pass ambient
{
	Vertex = shader_a
	Fragment = shader_a
}

The advantages of this shader setup method are:

  • It reduces the amount of identical code.
  • One shader code can be used in different render passes.

On the other hand, it is not the best approach for large shaders. Use includes for these cases:

  1. Write different shaders in separate files and then specify their paths as shader values in the pass:
    shaders/a.vert (UUSL)
    // some UUSL code
    shaders/b.frag (UUSL)
    // some UUSL code
    Source code (ULON)
    Pass deferred 
    {
    	Vertex = "shaders/a.vert"
    	Fragment = "shaders/b.frag"
    }
  2. Include the code of a different shader by using the marker: #shader shader_name.
    Source code (ULON)
    Shader a = 
    #{
            // shader code A
    }#
    
    Shader b = 
    #{
            // shader code B
            #shader a
    }#
    
    // the result shader b will look like this: 
    Shader b = 
    #{
            // shader code B
            // shader code A
    #}
Last update: 2024-12-13
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