This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::SystemInfo Class

Header: #include <UnigineSystemInfo.h>

This class is used to obtain system information.

SystemInfo Class

Enums

PLATFORM_TYPE#

NameDescription
PLATFORM_TYPE_WINDOWS = 0Windows platform.
PLATFORM_TYPE_LINUX = 1Linux platform.
PLATFORM_TYPE_XBOX_SERIES_S = 2Microsoft Xbox Series S platform.
PLATFORM_TYPE_XBOX_SERIES_X = 3Microsoft Xbox Series X platform.
PLATFORM_TYPE_PS5 = 4PlayStation 5 (PS5) platform.

GPU_TYPE#

NameDescription
GPU_TYPE_DISCRETE = 0Discrete graphics processing unit (GPU).
GPU_TYPE_INTEGRATED = 1Integrated graphics processing unit (GPU).
GPU_TYPE_OTHER = 2Other type of graphics processing unit (GPU).
GPU_TYPE_UNSUPPORTED = 3Unsupported type of graphics processing unit (GPU).

GPU_VENDOR#

NameDescription
GPU_VENDOR_UNKNOWN = 0Graphics processing unit (GPU) of an unknown vendor.
GPU_VENDOR_AMD = 1Graphics processing unit (GPU) developed by AMD.
GPU_VENDOR_NVIDIA = 2Graphics processing unit (GPU) developed by NVIDIA.
GPU_VENDOR_INTEL = 3Graphics processing unit (GPU) developed by Intel.
GPU_VENDOR_ARM = 4Graphics processing unit (GPU) developed by ARM (Advanced RISC Machines) Holdings.
GPU_VENDOR_APPLE = 5Graphics processing unit (GPU) developed by Apple Inc.
GPU_VENDOR_IMGTEC = 6Graphics processing unit (GPU) developed by Imagination Technologies Group plc.
GPU_VENDOR_QUALCOMM = 7Graphics processing unit (GPU) developed by Qualcomm.

Members


const char * getBinaryInfo ( ) #

Returns information on the Engine binary.

Return value

Information on the Engine binary.

const char * getRevisionInfo ( ) #

Returns information on the Engine version.

Return value

Information on the Engine version.

const char * getCPUInfo ( ) #

Console: cpu_info
Returns information on the CPU.

Return value

CPU information.

int getCPUFrequency ( ) #

Console: cpu_frequency
Returns the current CPU frequency.

Return value

Current CPU frequency, in MHz.

int getCPUThreads ( ) #

Console: cpu_threads
Returns the number of available CPU threads.

Return value

Number of available CPU threads.

bool hasMMX ( ) #

Returns a value indicating if the system supports MMX (Multi-Media Extensions).

Return value

true if the system supports MMX extension; otherwise, false.

bool hasSSE ( ) #

Returns a value indicating if the system supports SSE (Streaming SIMD Extensions).

Return value

true if the system supports SSE extension; otherwise, false.

bool hasSSE2 ( ) #

Returns a value indicating if the system supports SSE2 (Streaming SIMD Extensions).

Return value

true if the system supports SSE2 extension; otherwise, false.

bool hasSSE3 ( ) #

Returns a value indicating if the system supports SSE3 (Streaming SIMD Extensions).

Return value

true if the system supports SSE3 extension; otherwise, false.

bool hasSSE4 ( ) #

Returns a value indicating if the system supports SSE4 (Streaming SIMD Extensions).

Return value

true if the system supports SSE4 extension; otherwise, false.

bool hasSSE5 ( ) #

Returns a value indicating if the system supports SSE5 (Streaming SIMD Extensions).

Return value

true if the system supports SSE5 extension; otherwise, false.

bool hasAVX ( ) #

Returns a value indicating if the system supports AVX (Advanced Vector Extensions).

Return value

true if the system supports AVX extension; otherwise, false.

bool hasAVX2 ( ) #

Returns a value indicating if the system supports AVX2 (Advanced Vector Extensions).

Return value

true if the system supports AVX2 extension; otherwise, false.

bool hasNeon ( ) #

Returns a value indicating if the system supports Neon (Advanced Vector Extensions).

Return value

true if the system supports Neon extension; otherwise, false.

bool hasHyperThreading ( ) #

Console: cpu_hyper_threading
Returns a value indicating if the system supports hyper-threading.

Return value

true if the system supports hyper-threading; otherwise, false.

int getGPUCount ( ) #

Returns the number of available GPUs.

Return value

Number of available GPUs.

int getGPUMemory ( int video_adapter_num = 0 ) #

Returns the video memory size for the video adapter with the specified number.

Arguments

  • int video_adapter_num - Number of the video adapter.

Return value

Video memory size, in Mbytes.

int getGPUID ( int video_adapter_num = 0 ) #

Returns the GPU ID for the video adapter with the specified number in the list of detected ones.

Arguments

  • int video_adapter_num - Number of the graphics adapter (GPU) in the list of detected ones.

Return value

GPU ID for the video adapter with the specified number.

const char * getOSInfo ( ) #

Returns the operating system information: its name, edition, and build.

Return value

Operating system information.

const char * getEngineInfo ( ) #

Returns the complete information on the engine: version number, release/debug, revision, date.

Return value

Complete engine information.

long long getMemoryFree ( ) #

Returns the total amount of unused memory, in Mbytes.

Return value

The total amount of unused memory.

long long getMemoryFreeCommitted ( ) #

Returns the amount of unused committed memory, in Mbytes.

Return value

The amount of unused committed memory.

long long getMemoryTotal ( ) #

Returns the total amount of memory, in Mbytes.

Return value

The total amount of memory.

long long getMemoryTotalCommitted ( ) #

Returns the total amount of committed memory, in Mbytes.

Return value

The total amount of committed memory.

long long getMemoryUsage ( ) #

Returns the total amount of memory in use, in Mbytes.

Return value

The total amount of used memory.

long long getMemoryUsageCommitted ( ) #

Returns the amount of the committed memory currently in use, in Mbytes.

Return value

The amount of the committed memory currently in use, in Mbytes.

int getCPUCores ( ) #

Returns the number of CPU cores.

Return value

The number of CPU cores.

void logInfo ( ) #

Returns the infromation on the Engine, OS, CPU and GPU.

int getGPUActive ( ) #

Returns the index of the active GPU.

Return value

The index of the active GPU.

int findGPUByLuid ( unsigned long long luid ) #

Returns the GPU index by its locally unique identifier.

Arguments

  • unsigned long long luid - The locally unique identifier of the GPU.

Return value

The GPU index, or -1 if no GPU is found.

int findGPUByDeviceID ( unsigned int device_id ) #

Returns the GPU index by the device identifier.

Arguments

  • unsigned int device_id - The GPU device ID.

Return value

The GPU index, or -1 if no GPU is found.

SystemInfo::GPU_TYPE getGPUType ( int video_adapter_num = -1 ) #

Returns the GPU type by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU type.

SystemInfo::GPU_VENDOR getGPUVendor ( int video_adapter_num = -1 ) #

Returns the GPU vendor name by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU vendor name.

unsigned int getGPUDeviceID ( int video_adapter_num = -1 ) #

Returns the GPU device ID by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU device ID.

unsigned long long getGPULuid ( int video_adapter_num = -1 ) #

Returns the GPU locally unique identifier by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The locally unique identifier of the GPU.

const char * getGPUDescription ( int video_adapter_num = -1 ) #

Returns the graphics card model by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU model.

const char * getGPUVendorName ( int video_adapter_num = -1 ) #

Returns the graphics card vendor name by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU vendor name.

const char * getGPUDriver ( int video_adapter_num = -1 ) #

Returns the graphics card driver version by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU driver version.

long long getGPUMemoryFree ( ) #

Returns the amount of unused GPU memory, in Mbytes.

Return value

The amount of unused GPU memory, in Mbytes.

SystemInfo::PLATFORM_TYPE getPlatformType ( ) #

Returns the platform type.

Return value

The platform type.
Last update: 2024-12-13
Build: ()