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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Transform Bone

Transform Bone is an object that obtains transformations of the specific bone of the Skinned Mesh. The nodes that are made children of Transform Bone move in accordance with these transformations.

Skinned Mesh in the example contains 6 bones. Transform Bone with a multicolored set of boxes is assigned to its third bone

See also#

  • The WorldTransformBone class to manage Transform Bone via API
  • The sample <UnigineSDK>/data/samples/worlds/bone_00

Adding Transform Bone to the Skinned Mesh#

To add a Transform Bone to the scene via UnigineEditor, do the following:

  1. Run the project with UnigineEditor.
  2. On the Menu bar, click Create -> Mesh -> Skinned Bone.

  3. Place the node somewhere in the world.
  4. Make the Transform Bone the child of a Skinned Mesh.
  5. Make the required objects children of the Transform Bone.
  6. In the Node tab, specify the Transform Bone parameters.

Parameters#

In the Node tab of the Parameters window, you can adjust the following parameters of Transform Bone:

Bone Specifies the bone, transformations of which are applied to objects.
Last update: 2023-12-19
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