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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Physics

BodyCallbacks#

Demonstrating the usage of Frozen, Position, and Contact callbacks of the Body class via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Physics\BodyCallbacks

JointCallbacks#

Demonstrating the usage of the Broken callback of the Joint class via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Physics\JointCallbacks

CraneRope#

Warning
The functionality described in this chapter is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.


Rope physics can be extremely difficult. The sample features a simple and elegant way of creating a winch or hoist using a combination of dynamically added JointBall and geometry. This type of winch is suitable for simulation of helicopter operations or heavy duty equipment towing. The rope is implemented as a C++ component that you can use in your project.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Physics\CraneRope

Last update: 2024-04-19
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