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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Nodes

Lights#

Creation of Omni lights and changing their transformations via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Lights

NodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeExtern

NodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeTrigger

ObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\ObjectExtern

Objects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Objects

PhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\PhysicalTrigger

Players#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Players

SplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\SplineGraph

States#

Saving and restoring the state of the node via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\States

Streaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Streaming

WorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldExtern

WorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldSplineGraph

WorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldTrigger

Last update: 2024-04-19
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