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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::IG::WeatherLayerCloud Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/Unigine/IG/UnigineIG.h>
Inherits from: WeatherLayer

This class is used to represent a cloud layer within a weather region. It enables you to define the cloud type and obtain the current Cloud Layer to manage its settings.

WeatherLayerCloud Class

Members


Ptr<ObjectCloudLayer> getNode ( ) const#

Returns a node representing the cloud layer (ObjectCloudLayer).

void setCloudType ( int cloud_type, bool reset_cloud_to_default ) #

Sets a new cloud type for the layer.

Arguments

  • int cloud_type - Index of the cloud type for the layer.
  • bool reset_cloud_to_default - true to reset all cloud layer parameters to defaults, false to keep current values.

int getCloudType ( ) const#

Returns the type of cloud set for the layer.

Return value

Index of the cloud type for the layer.
Last update: 2024-04-19
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