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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventMouseButton Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls mouse button event information.

InputEventMouseButton Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Mouse button has been pressed.
ACTION_UP = 1Mouse button has been released.

Members


InputEventMouseButton ( ) #

Default constructor.

InputEventMouseButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Mouse button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventMouseButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventMouseButton::ACTION action, Input::MOUSE_BUTTON button ) #

Mouse button input event constructor.

Arguments

void setAction ( InputEventMouseButton::ACTION action ) #

Sets the action to be performed by the mouse button.

Arguments

InputEventMouseButton::ACTION getAction ( ) const#

Returns the action performed by the mouse button.

Return value

Action performed by the mouse button.

void setButton ( Input::MOUSE_BUTTON button ) #

Sets the mouse button for the input event.

Arguments

Input::MOUSE_BUTTON getButton ( ) const#

Returns the mouse button for the input event.

Return value

Mouse button, one of the MOUSE_BUTTON_* values.
Last update: 2024-04-19
Build: ()