Texture Buffer Refraction Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains refraction of opaque materials.
This buffer contains data of opaque materials only.
Last update:
2023-06-23
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)