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Unigine::WidgetCheckBox Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates checkboxes. A set of checkboxes can be converted into a radio buttons group (that act as a single mutually exclusive control), if all the checkboxes are attached to a certain one among them (for example, the first).

See Also#

Example#

The following code illustrates how to create a checkbox widget and set its parameters.

Source code (C++)
#include <UnigineWidgets.h>
using namespace Unigine;

/* .. */

// event handler function
int onCheckBoxChanged()
{
	/* .. */
	
	return 1;
}

/* .. */

// getting a pointer to the system GUI
GuiPtr gui = Gui::get();

// creating a checkbox widget and setting its caption
WidgetCheckBoxPtr widget_checkbox = WidgetCheckBox::create(gui, "Automatic mode");

// setting a tooltip
widget_checkbox->setToolTip("Toggle automatic mode");

// rearranging checkbox size
widget_checkbox->arrange();

// setting checkbox position
widget_checkbox->setPosition(10, 10);

// setting checkbox state to checked
widget_checkbox->setChecked(1);

// setting onCheckBoxChanged function to handle CHANGED event
widget_checkbox->addCallback(Gui::CHANGED, MakeCallback(onCheckBoxChanged));

// adding created checkbox widget to the system GUI
gui->addChild(widget_checkbox, Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);

WidgetCheckBox Class

Members


static WidgetCheckBoxPtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #

Constructor. Creates a checkbox with a given text label and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new checkbox will belong.
  • const char * str - Checkbox label. This is an optional parameter.

static WidgetCheckBoxPtr create ( const char * str = 0 ) #

Constructor. Creates a checkbox with a given text label and adds it to the Engine GUI.

Arguments

  • const char * str - Checkbox label. This is an optional parameter.

void setChecked ( bool checked ) #

Sets a value indicating if the checkbox is selected.

Arguments

  • bool checked - 1 to check (select) the checkbox, 0 to uncheck it.

bool isChecked ( ) const#

Returns a value indicating if the checkbox is selected.

Return value

1 if the checkbox is checked (selected); otherwise, 0.

void setText ( const char * text ) #

Sets a checkbox text label.

Arguments

  • const char * text - Checkbox label.

const char * getText ( ) const#

Returns the checkbox text label.

Return value

Checkbox label.

void setCheckedColor ( const Math::vec4 & color ) #

Sets the color to be used for the checked widget's state.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getCheckedColor ( ) const#

Returns the current color used for the checked widget's state.

Return value

The four-component vector specifying the color in the RGBA format.

void setUncheckedColor ( const Math::vec4 & color ) #

Sets the color to be used for the unchecked widget's state.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getUncheckedColor ( ) const#

Returns the current color used for the unchecked widget's state.

Return value

The four-component vector specifying the color in the RGBA format.
Last update: 2023-06-23
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