Weapon Clipping
The Weapon Clipping sample demonstrates how to use Viewport.RenderNode() to remove the weapon clipping. Two cameras with the same transformation are used. Their viewport masks are set via UNIGINE Editor in the following way: one camera sees everything except the weapon and the other sees the weapon only. The view from the camera that sees only the weapon is rendered atop the view from the main camera that sees everything else.
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update:
2022-10-10
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