This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Dummy Body

Dummy body is a static body, that does not move and has no physical properties. It is used as a prop to attach other bodies with joints to.

  • If a Dummy body is assigned to a Dummy Object, it is completely invisible.
  • If a Dummy body has a shape, it can collide with other physical objects. They will bounce off or slide along it in accordance with their parameters, but a Dummy body will always stay in place.

On the picture below you can see a dummy object with a Dummy body and without any collision shape. It pins the physical cloth so it can hang without any rack. At the same time, it does not collide with balls that roll through it.

Dummy body

An invisible Dummy body (with assigned shape) used to pin a cloth body to

See also#

Assigning a Dummy Body#

To assign a Dummy body to an object via UnigineEditor perform the following steps:

  1. Open the World Hierarchy window.
  2. Select an object to assign a Dummy body to.
  3. Go to the Physics tab in the Parameters window and assign a physical body to the selected object by selecting Body -> Dummy.

    Adding a body

  4. Set body's name and change other parameters if necessary.
Last update: 2022-10-10
Build: ()