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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::Steam Class

Header: #include <plugins/UnigineSteam.h>

Steam Class

Enums

CALLBACK_INDEX#

NameDescription
CALLBACK_OVERLAY_SHOWN = 0
CALLBACK_LEADERBOARD_FOUND = 1
CALLBACK_LEADERBOARD_SCORES_UPLOADED = 2
CALLBACK_LEADERBOARD_SCORES_DOWNLOADED = 3

PERSONA_STATE#

NameDescription
PERSONA_STATE_OFFLINE = 0Friend is not currently logged on.
PERSONA_STATE_ONLINE = 1Friend is logged on.
PERSONA_STATE_BUSY = 2User is on, but busy.
PERSONA_STATE_AWAY = 3Auto-away feature.
PERSONA_STATE_SNOOZE = 4Auto-away for a long time.
PERSONA_STATE_LOOKING_TO_TRADE = 5Online, trading.
PERSONA_STATE_LOOKING_TO_PLAY = 6Online, wanting to play.

FRIEND_FLAG#

NameDescription
FRIEND_FLAG_NONE = 0None.
FRIEND_FLAG_BLOCKED = 1Users that the current user has blocked from contacting.
FRIEND_FLAG_FRIENDSHIP_REQUESTED = 2Users that have sent a friend invite to the current user.
FRIEND_FLAG_IMMEDIATE = 4The current user's "regular" friends.
FRIEND_FLAG_CLAN_MEMBER = 8Users that are in one of the same (small) Steam groups as the current user.
FRIEND_FLAG_ON_GAME_SERVER = 16Users that are on the same game server.
FRIEND_FLAG_REQUESTING_FRIENDSHIP = 128Users that the current user has sent friend invites to.
FRIEND_FLAG_REQUESTING_INFO = 256Users that are currently sending additional info about themselves.
FRIEND_FLAG_IGNORED = 512Users that the current user has ignored from contacting them.
FRIEND_FLAG_IGNORED_FRIEND = 1024Users that have ignored the current user; but the current user still knows about them.
FRIEND_FLAG_ALL = 65535All friend flags.

FRIEND_RELATIONSHIP#

NameDescription
FRIEND_RELATIONSHIP_NONE = 0The users have no relationship.
FRIEND_RELATIONSHIP_BLOCKED = 1The user has just clicked Ignore on an friendship invite. This doesn't get stored.
FRIEND_RELATIONSHIP_REQUEST_RECIPIENT = 2The user has requested to be friends with the current user.
FRIEND_RELATIONSHIP_FRIEND = 3A "regular" friend.
FRIEND_RELATIONSHIP_REQUEST_INITIATOR = 4The current user has sent a friend invite.
FRIEND_RELATIONSHIP_IGNORED = 5The current user has explicit blocked this other user from comments/chat/etc. This is stored.
FRIEND_RELATIONSHIP_IGNORED_FRIEND = 6The user has ignored the current user.

OVERLAY_TO_STORE#

NameDescription
OVERLAY_TO_STORE_FLAG_NONE = 0No.
OVERLAY_TO_STORE_ADD_TO_CART = 1Add the specified app ID to the user's cart.
OVERLAY_TO_STORE_ADD_TO_CART_AND_SHOW = 2Add the specified app ID to the user's cart and show the store page.

OVERLAY_POSITION#

NameDescription
OVERLAY_POSITION_TOP_LEFT = 0Top left corner position of the overlay notification popup.
OVERLAY_POSITION_TOP_RIGHT = 1Top right corner position of the overlay notification popup.
OVERLAY_POSITION_BOTTOM_LEFT = 2Bottom left corner position of the overlay notification popup.
OVERLAY_POSITION_BOTTOM_RIGHT = 3Bottom right corner position of the overlay notification popup.

OVERLAY_TO_WEB_PAGE_MODE#

Overlay mode to be used.
NameDescription
OVERLAY_TO_WEB_PAGE_MODE_DEFAULT = 0
OVERLAY_TO_WEB_PAGE_MODE_MODAL = 1

Members


int getAppID ( ) const#

Returns Steam AppID.

Return value

Steam AppID.

bool isSubscribed ( ) const#

Checks if the user is allowed to run the current app.

Return value

true if the user is allowed to run the current app; otherwise false.

bool isLowViolence ( ) const#

Checks if the license owned by the user provides low violence depots.

Return value

true if the license owned by the user provides low violence depots; otherwise false.

bool isCybercafe ( ) const#

Returns the value specifying if the current app is for Cyber Cafes.

Return value

true if the current app is for Cyber Cafes; otherwise false.

bool isVACBanned ( ) const#

Checks if the user has a VAC ban on their account.

Return value

true if the user has a VAC ban on their account; otherwise, false.

const char * getCurrentGameLanguage ( ) const#

Returns the current language that the user has set.

Return value

Language set by the user.

const char * getAvailableGameLanguages ( ) const#

Returns a comma-separated list of languages.

Return value

Comma-separated list of languages.

const char * getUserDataFolder ( ) const#

Returns the name of the user data folder.

Return value

Name of the user data folder.

void showOverlay ( const char * dialog ) #

Opens the Steam overlay to the specified dialog.

Arguments

  • const char * dialog - The dialog to open. Valid options are: "friends", "community", "players", "settings", "officialgamegroup", "stats", "achievements".

void showOverlayToWebPage ( const char * url, Steam::OVERLAY_TO_WEB_PAGE_MODE mode ) #

Activates Steam Overlay web browser directly to the specified URL.

Arguments

void showOverlayToUser ( const char * dialog, unsigned long long steam_id ) #

Opens the Steam overlay to the specified dialog.

Arguments

  • const char * dialog - The dialog to open. Valid options are: "steamid", "chat", "jointrade", "stats", "achievements", "friendadd", "friendremove", "friendrequestaccept", "friendrequestignore".
  • unsigned long long steam_id - The Steam ID of the context to open this dialog to.

void showOverlayToStore ( int app_id, Steam::OVERLAY_TO_STORE store_flag ) #

Activates the Steam Overlay to the Steam store page for the provided app.

Arguments

void showOverlayInviteDialog ( unsigned long long steam_id_lobby ) #

Activates the Steam Overlay to open the invite dialog. Invitations sent from this dialog will be for the provided lobby.

Arguments

  • unsigned long long steam_id_lobby - The Steam ID of the lobby that selected users will be invited to.

void setOverlayNotificationPosition ( Steam::OVERLAY_POSITION position ) #

Sets which corner the Steam overlay notification popup should display itself in.

Arguments

bool isOverlayShown ( ) const#

Checks if the Steam Overlay is running and the user can access it.

Return value

true if the overlay is running and the user can access it; otherwise false.

unsigned long long getMyUserID ( ) const#

Gets the current user's ID.

Return value

The current user's ID.

const char * getMyName ( ) const#

Gets the current user's persona (display) name. This is the same name that is displayed on the user's community profile page.

Return value

The current user's persona (display) name.

Steam::PERSONA_STATE getMyState ( ) const#

Returns the friend status of the current user.

Return value

The friend state of the current user, one of the PERSONA_STATE_* values.

const char * getUserName ( unsigned long long steam_id_friend ) #

Returns the specified user's persona (display) name.

Arguments

  • unsigned long long steam_id_friend - The Steam ID of the user.

Return value

The current users persona name in UTF-8 format. Guaranteed to not be NULL. Returns an empty string (""), or "[unknown]" if the Steam ID is invalid or not known to the caller.

int getNumFriends ( int friend_flags ) #

Returns the number of users the client knows about who meet a specified criteria (friends, blocked, users on the same server, etc.).

Arguments

  • int friend_flags - A combined union (binary "or") of one or more FRIEND_FLAG_* values.

Return value

The number of users that meet the specified criteria. Returns -1 if the current user is not logged on.

unsigned long long getFriendByIndex ( int ifriend, int ifriend_flags ) #

Arguments

  • int ifriend - An index between 0 and GetFriendCountFromSource.
  • int ifriend_flags - .

Return value

.

Steam::FRIEND_RELATIONSHIP getUserRelationship ( unsigned long long steam_id_friend ) #

Returns a relationship to a specified user.

Arguments

  • unsigned long long steam_id_friend - The Steam ID of the other user.

Return value

Relationship to a specified user, one of the FRIEND_RELATIONSHIP_* values.

Steam::PERSONA_STATE getUserPersonaState ( unsigned long long steam_id_friend ) #

Returns the status of the friend.

Arguments

  • unsigned long long steam_id_friend - Steam ID of the user.

Return value

Status of the friend, one of the PERSONA_STATE_* values.

Variable getUserAvatarSmall ( unsigned long long id ) #

Returns a handle to the small avatar for the specified user.

Arguments

  • unsigned long long id - Steam ID of the user.

Return value

A Steam handle to the small (32*32 px) image. Returns 0 if no avatar is set for the user.

Variable getUserAvatarMedium ( unsigned long long id ) #

Returns a handle to the medium avatar for the specified user.

Arguments

  • unsigned long long id - Steam ID of the user.

Return value

A Steam handle to the small (64x64 px) image. Returns 0 if no avatar is set for the user.

Variable getUserAvatarLarge ( unsigned long long id ) #

Returns a handle to the large avatar for the specified user.

Arguments

  • unsigned long long id - Steam ID of the user.

Return value

A Steam handle to the large (128*128 px) image. Returns 0 if no avatar is set for the user.

SteamLeaderboard * createLeaderboard ( const char * name ) #

Returns the leaderboard interface.

Arguments

  • const char * name - Name of the leaderboard to be created.

Return value

Leaderboard interface.

SteamLeaderboard * getLeaderboard ( int id ) #

Returns the leaderboard interface.

Arguments

  • int id - ID of the leaderboard to view.

Return value

Leaderboard interface.

void deleteLeaderboard ( SteamLeaderboard * leaderboard ) #

Deletes the leaderboard.

Arguments

Last update: 2022-10-10
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