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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::FMOD::FMODCore Class

Header: #include <plugins/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

This class is intended to cover the basics / primitives of sound.

FMODCore Class

Members


void close ( ) #

Closes the connection to the output and returns to an uninitialized state without releasing the object.

void release ( ) #

Closes and frees this object and its resources.

void update ( ) #

Updates the FMOD system.

void initCore ( int max_channels, FMODEnums::INIT_FLAGS flags ) #

Initializes the system object and prepares FMOD for playback.

Arguments

  • int max_channels - Maximum number of Channel objects available for playback, also known as virtual channels. Virtual channels will play with minimal overhead, with a subset of 'real' voices that are mixed, and selected based on priority and audibility. Range: [0; 4095]
  • FMODEnums::INIT_FLAGS flags - Initialization flags. More than one mode can be set at once by combining them with the OR operator.

Sound * createSound ( const char * name_of_data, FMODEnums::FMOD_MODE mode ) #

Loads a sound into memory, opens it for streaming or sets it up for callback based sounds.

Arguments

  • const char * name_of_data - Name of the file or URL to open (UTF-8 string) or a pointer to a preloaded sound memory block.
  • FMODEnums::FMOD_MODE mode - Behavior modifier for opening the sound.

Return value

Newly created Sound object.

Sound * createStream ( const char * url ) #

Creates a stream, for example, an internet stream to be used as a radio.

Arguments

  • const char * url - URL of the resource.

Return value

Newly created Sound object.

Channel * playSound ( Sound * sound, ChannelGroup * channel_group, bool paused ) #

Plays a sound on a channel.

Arguments

  • Sound * sound - Sound to play.
  • ChannelGroup * channel_group - Group to output to instead of the master.
  • bool paused - Determines whether to start in the paused state. Start a Channel paused to allow altering attributes without it being audible, then follow it up with a call to ChannelControl::setPaused with paused = False.

Return value

Newly playing channel.

void setListener3DAttributes ( int listener, const Math::Vec3 & position, const Math::Vec3 & up, const Math::Vec3 & forward, const Math::Vec3 & velocity ) #

Sets the 3D attributes of the listener. Vectors must be provided in the correct handedness.

Arguments

  • int listener - Listener index.
  • const Math::Vec3 & position - Position in world space used for panning and attenuation.
  • const Math::Vec3 & up - Upwards orientation, must be of unit length (1.0) and perpendicular to forward.
  • const Math::Vec3 & forward - Forwards orientation, must be of unit length (1.0) and perpendicular to up.
  • const Math::Vec3 & velocity - Velocity in world space used for doppler.

void getListener3DAttributes ( int listener, Math::Vec3 & position, Math::Vec3 & up, Math::Vec3 & forward, Math::Vec3 & velocity ) #

Returns the 3D attributes of the listener.

Arguments

  • int listener - Listener index.
  • Math::Vec3 & position - Position in world space.
  • Math::Vec3 & up - Upwards orientation.
  • Math::Vec3 & forward - Forwards orientation.
  • Math::Vec3 & velocity - Velocity in world space.

Channel * getChannel ( int index ) #

Returns the channel object at the specified index.

Arguments

  • int index - Channel index.

Return value

Channel object.
Last update: 2022-10-10
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