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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventPadButton Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad button event information.

InputEventPadButton Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Button state is "pressed".
ACTION_UP = 1Button state is "released".

Members


InputEventPadButton ( ) #

Default constructor.

InputEventPadButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

game pad button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyButton::ACTION action, int connection_id, int button ) #

game pad button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventJoyButton::ACTION action - Type of the game pad button input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int button - game pad button index.

void setAction ( InputEventPadButton::ACTION action ) #

Sets the type of the game pad button input event.

Arguments

InputEventPadButton::ACTION getAction ( ) const#

Returns the type of the game pad button input event.

Return value

Type of the game pad button input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setButton ( InputGamePad::BUTTON button ) #

Sets the game pad button.

Arguments

InputGamePad::BUTTON getButton ( ) const#

Returns the game pad button.

Return value

Game pad button, one of the BUTTON_* values.
Last update: 2022-10-10
Build: ()