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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::FMOD::EventDescription Class

Header: #include <plugins/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

The description for an FMOD Studio Event.

Event descriptions belong to banks and can be queried after the relevant bank has been loaded. Event descriptions may be retrieved via path or GUID lookup, or by enumerating all descriptions in a bank.

EventDescription Class

Members


bool isSampleUnloading ( ) const#

Returns the sample data unloading state.

Return value

true if the sample is unloading, otherwise, false.

bool isSampleUnloaded ( ) const#

Returns the sample data unloaded state.

Return value

true if the sample is unloaded, otherwise, false.

bool isSampleLoading ( ) const#

Returns the sample data loading state.

Return value

true if the sample is loading, otherwise, false.

bool isSampleLoaded ( ) const#

Returns the sample data loaded state.

Return value

true if the sample is loaded, otherwise, false.

bool isSampleError ( ) const#

Returns the value indicating if the sample data has failed to load.

Return value

true if the sample has failed to load, otherwise, false.

bool isValid ( ) const#

Returns the value indicating if the event description is valid.

Return value

true if the event description is valid, otherwise, false.

int getLength ( ) const#

Returns the length of the timeline.

Return value

Timeline length.

bool isDopplerEnabled ( ) const#

Returns the value indicating if the doppler effect is enabled for the event.

Return value

true if the doppler effect is enabled, otherwise, false.

bool isOneShot ( ) const#

Returns the value indicating if the event is a oneshot event.

Return value

true if the event is a oneshot event, otherwise, false.

EventInstance * createEvent ( ) #

Creates a playable instance.

Return value

EventInstance object.

void releaseAllEvents ( ) #

Releases all instances.

void loadSampleData ( ) #

Loads all non-streaming sample data.

void unloadSampleData ( ) #

Unloads all non-streaming sample data. Sample data will not be unloaded until all instances of the event are released.

void release ( ) #

Marks the event instance for release. Event instances marked for release are destroyed by the asynchronous update when they are in the stopped state.

void releaseFromStudio ( ) #

Auxiliary function, should not be used.

void update ( ) #

Updates the position of the event instance in world space.
Last update: 2021-12-13
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