Editor API
UnigineEditor public API
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CEditor::ActionThis basic class is used to represent any possible user action
 CEditor::EnableNodeActionThis class is used to represent any user's action changing node's enabled state
 CEditor::RemoveNodesActionThis class is used to represent any user's action removing nodes
 CEditor::RenameNodeActionThis class is used to represent any user's action changing node's name
 CEditor::ReparentNodesActionThis class is used to represent any user's action changing nodes parents
 CEditor::SelectionActionThis class is used to represent any user's selection action
 CEditor::SetNodeTransformActionThis class is used to represent any user's action setting node transforms
 CEditor::PluginThis class is used for plugin interface implementation when creating Editor plugins. It is a base class for all Editor plugins
 CEditor::PluginDependencyDefines dependency on a plugin
 CEditor::PluginInfoThis class it is responsible for plugin loading/unloading and contains all necessary plugin metadata (name, version, dependencies, etc.). It can also be used to check the current plugin state and get information on errors (if any)
 CQObject
 CEditor::AssetManagerThis class is used to manage assets in the Editor. You can check if an asset with the specified GUID exists, get its file path, or subscribe for signals to perform certain actions when an asset is added, moved, updated, or deleted
 CEditor::PluginManagerThe Editor::PluginManager is the main controller class of the Plugin System, it is responsible for:

  • Locating dynamic libraries in folders specified by the user.
  • Plugins initialization their lifecycle management and destruction via the instances of PluginInfo class.
  • Building plugins loading queue, as the order in which the plugins are loaded is important. If a plugin has a required dependency it expects for certain symbols to be loaded.
  • Providing the user with information on plugins. Currently used to build target UI in the Editor.
 CEditor::Selection
 CEditor::UndoUndo manager class. This class is used to manage undo/redo operations for user actions in the Editor
 CEditor::WindowManagerWindow manager class. This class is used to manage tool windows in the Editor
 CEditor::Selector
 CEditor::SelectorGUIDsSelector for GUIDs-based items (materials, properties, runtimes). An item of this type is associated with a file referred to via a GUID
 CEditor::SelectorNodesThis class is used to manage selected nodes along with their subobjects (such as surfaces, shapes, joints, billboards, etc.)
 CEditor::SelectorNodes::SubItemListThis class represents a list of selected subitems of a selected node. When an object is selected, some of its surfaces or collision shapes can also be selected, the subitems list shall contain all of them
 CEditor::IndexListThis class represents a list of indices of selected subitems of a selected node. When an object is selected, some of its surfaces or collision shapes can also be selected, the index list shall contain indices for all of them grouped by type