Editor API
UnigineEditor public API
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NEditor
 CActionThis basic class is used to represent any possible user action
 CAssetManagerThis class is used to manage assets in the Editor. You can check if an asset with the specified GUID exists, get its file path, or subscribe for signals to perform certain actions when an asset is added, moved, updated, or deleted
 CEnableNodeActionThis class is used to represent any user's action changing node's enabled state
 CIndexListThis class represents a list of indices of selected subitems of a selected node. When an object is selected, some of its surfaces or collision shapes can also be selected, the index list shall contain indices for all of them grouped by type
 CPluginThis class is used for plugin interface implementation when creating Editor plugins. It is a base class for all Editor plugins
 CPluginDependencyDefines dependency on a plugin
 CPluginInfoThis class it is responsible for plugin loading/unloading and contains all necessary plugin metadata (name, version, dependencies, etc.). It can also be used to check the current plugin state and get information on errors (if any)
 CPluginManagerThe Editor::PluginManager is the main controller class of the Plugin System, it is responsible for:

  • Locating dynamic libraries in folders specified by the user.
  • Plugins initialization their lifecycle management and destruction via the instances of PluginInfo class.
  • Building plugins loading queue, as the order in which the plugins are loaded is important. If a plugin has a required dependency it expects for certain symbols to be loaded.
  • Providing the user with information on plugins. Currently used to build target UI in the Editor.
 CRemoveNodesActionThis class is used to represent any user's action removing nodes
 CRenameNodeActionThis class is used to represent any user's action changing node's name
 CReparentNodesActionThis class is used to represent any user's action changing nodes parents
 CSelection
 CSelectionActionThis class is used to represent any user's selection action
 CSelector
 CSelectorGUIDsSelector for GUIDs-based items (materials, properties, runtimes). An item of this type is associated with a file referred to via a GUID
 CSelectorNodesThis class is used to manage selected nodes along with their subobjects (such as surfaces, shapes, joints, billboards, etc.)
 CSubItemListThis class represents a list of selected subitems of a selected node. When an object is selected, some of its surfaces or collision shapes can also be selected, the subitems list shall contain all of them
 CSetNodeTransformActionThis class is used to represent any user's action setting node transforms
 CUndoUndo manager class. This class is used to manage undo/redo operations for user actions in the Editor
 CWindowManagerWindow manager class. This class is used to manage tool windows in the Editor