This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Setting Up Projections with AppEasyBlend Plugin

AppEasyBlend plugin allows you to render the UNIGINE-based application on multi-projector setups that are stored in the calibration files created via the Scalable Display Manager and set up via the EasyBlend SDK. The setup can have a complex shape, such as dome.

Notice
  • The plugin is available only on Windows with DirectX 11 API (DirectX runtime may need to be updated). OpenGL support is currently experimental.
  • Microsoft Visual C++ 2008 Redistributable Package x64 is required.
  • DPI scaling is not supported.
  • This plugin cannot be used in a Qt-based application.

The plugin supports the fullwindow mode (when the application window is rendered without decorations).

Notice
If you run the application in the windowed mode, the window should be non-resizable.

You can toggle the AppEasyBlend plugin via the easyblend console command:

  • To enable, use:
    Source code
    easyblend 1
  • To disable, use:
    Source code
    easyblend 0

See Also#

Implementing Unigine Application with AppEasyBlend Support#

To use the AppEasyBlend plugin with UNIGINE, perform the following:

  1. Create a new project with AppEasyBlend support via UNIGINE SDK Browser: click Plugins, check the EasyBlend support (AppEasyBlend plugin) option in the form that opens and click Ok.

    AppEasyBlend Plugin on Plugins Panel
    Notice
    To add AppEasyBlend support to the existing project, in UNIGINE SDK Browser, click Other Actions -> Configure Project -> Plugins -> EasyBlend support (AppEasyBlend plugin) -> Ok.
  2. Implement your application.
  3. Launch the AppEasyBlend plugin on the application start-up.

Launching AppEasyBlend#

To launch the plugin, specify the extern_plugin command line option on the application start-up as follows:

Notice
For the correct result, the screen resolution must be specified on the application start-up, and it must be the same as the one set in the *.ol file.
Shell commands
main_x64d -extern_plugin AppEasyBlend -calibration_file "my.ol" -video_mode -1 -video_width 1024 -video_height 768

Here:

  • calibration_file option specifies a path (absolute) to an *.ol calibration file that stores projection settings.

If you run the application via UNIGINE SDK Browser, specify the command-line options given above in the Customize Run Options form.

Notice
It is not possible to use AppEasyBlend with:
Last update: 2021-04-29
Build: ()