Node Dummy
A dummy node is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually the Dummy Node serves as a parent node for a group of nodes of the same type. The Dummy Node, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.
The Dummy Node differs from the Dummy Object: you cannot assign physical properties to the Dummy Node.
See also#
- The NodeDummy class to edit dummy nodes via API
Creating a Dummy Node#
To add a Dummy Node to the scene via UnigineEditor do the following:
- Run UnigineEditor.
- On the Menu bar, click Create -> Node -> Dummy.
- Place the Dummy Node somewhere in the world.
The Dummy Node is created automatically when grouping the selected nodes.
Organizing Nodes Hierarchy#
See how to Organize Nodes via the UnigineEditor.
Last update:
2020-11-24
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